Example DE project
Example of DE project - Sustainable High-Rise Project
A. Process Report for DE
a) Introduction
Our project,
titled "Project Vertica: Sustainable Floor Planning for Urban
High-Rises," focuses on developing an innovative and eco-friendly approach to
floor planning and unit layout in high-rise residential buildings. The
project's domain is sustainable
architectural design, with a specific emphasis on optimizing space, reducing energy consumption, and enhancing
the quality of life in high-density urban environments. We chose this
domain in response to the rapid urbanization occurring globally, which
necessitates a shift from sprawling suburbs to concentrated, vertical
communities. Traditional high-rise designs often prioritize density over user
well-being and environmental efficiency. Our team identified a critical need
for a new model that addresses these issues by creating a more livable and
sustainable vertical community.
The selection
of this domain was driven by our team's collective interest in combining civil
engineering, industrial design, and architectural principles with a strong
focus on social and environmental impact. We believe that as design engineers,
our role is to solve complex, systemic problems. This project is a perfect case
study for the Design Thinking process because it is inherently
human-centered. It requires us to deeply empathize with a diverse group of
stakeholders—from individual residents and families to building managers and
city planners. The human-centered process is vital here, as the
project's success is defined by how well it creates a sense of community and
provides a high quality of life for all residents, not just by its structural
integrity or cost-effectiveness.
b) Preparation of Canvases based on Different
Phases of Design Thinking
Throughout the
project, we used various canvases to guide our thinking and document our
progress.
- Empathize
Phase: We began
with Empathy Maps and Persona Canvases. We interviewed
potential residents (including young professionals, families with
children, and older adults) as well as building management staff. The
Empathy Maps helped us visualize what these users say, think, feel, and
do. We created personas like "The Remote-Working Parent" and
"The Socially-Active Retiree" to understand their daily
routines, needs for privacy, and desire for community spaces, which
grounded our design decisions.
- Define
Phase: The
insights from the Empathy phase were synthesized into a Problem
Statement Canvas. This canvas helped us clearly define the core
challenge: "How
might we design an urban high-rise floor plan that minimizes noise
pollution and maximizes natural light, while also promoting a sense of
community and providing access to sustainable amenities?" This
reframed the problem from a technical floor plan task into a user-focused
design challenge.
- Ideate
Phase: We used
an Ideation Canvas to brainstorm a wide range of solutions, from
unit configurations to the placement of shared facilities. We conducted
"How Might We" sessions and "Crazy Eights" exercises
to generate creative ideas. This phase produced ideas for integrating
biophilic design elements like indoor gardens, creating flexible and
multi-functional communal spaces, and implementing smart building
technology for resource management.
- Prototype
& Test Phases: Our
initial sketches and concepts were developed into a detailed Prototype
Canvas. This canvas helped us outline the features and functionality
of our first rough prototype—a digital 3D model of a typical floor. We
then created a virtual walkthrough to test key concepts with users and
simulate the flow and feel of the space.
c) Feedback Analysis with the User
Feedback from
our target users was critical for refining the design. We conducted two rounds
of user testing with our digital prototypes.
- Round 1:
Rough Prototype Testing: We presented our digital walkthrough to a group of 10 potential
residents. The feedback was insightful and often critical. Key points
included:
- Concern: The floor plan felt too
impersonal and lacked a sense of private entry.
- Suggestion: Users desired small,
semi-private alcoves near their front doors to act as a buffer zone from
the central hallway.
- Concern: Skepticism about the
effectiveness of sound dampening between units, especially in a dense
configuration.
- Feedback
Analysis: We
categorized this feedback and used it to inform the next design iteration.
The concern about the lack of privacy led us to revise the floor plan to
include these semi-private entry areas. The sound skepticism prompted us
to focus our next phase of research on specific, tested acoustic
insulation materials and staggered unit layouts to prevent sound
transmission.
d) Summary of Findings of Prior Art Search
Our prior art
search was an essential step in understanding the current state of the industry
and learning from existing solutions.
- Paper 1
Summary:
"Vertical Communities: The Social Impact of High-Rise Design"
(Student A, by author J. Chen, et al.). This paper analyzed the
sociological factors influencing resident satisfaction in multi-story
buildings. Findings: Residents' sense of community was positively
correlated with the presence of shared spaces, like rooftop gardens and
communal kitchens. This finding directly influenced our decision to
integrate these features into our floor plan design.
- Paper 2
Summary:
"Passive Solar Design for High-Rise Apartments" (Student A, by
author M. Singh, et al.). This research provided a quantitative analysis
of how building orientation and window placement affect energy
consumption. Findings: Strategic placement of windows and use of
high-performance glazing could reduce heating and cooling costs by up to
25% annually. This validated our initial hypothesis and provided data to
support our project's energy efficiency claims.
- Paper 3
Summary:
"Psychological Well-being in High-Density Urban Housing"
(Student B, by author L. Rodriguez, et al.). This paper explored the role
of biophilic design and natural light in mitigating the negative
psychological effects of urban living. Findings: Access to greenery
and natural views significantly improved residents' mood and reduced
stress. This finding led us to include integrated plant walls and optimize
our layouts to maximize views and natural light.
- Paper 4
Summary:
"Smart Building Systems for Centralized Resource Management"
(Student B, by author S. Patel, et al.). This study analyzed the benefits
of integrating smart sensors and IoT platforms for managing energy, water,
and waste in a high-rise. Findings: Smart systems provided
real-time data, enabling building managers to identify and fix leaks,
optimize HVAC performance, and streamline waste disposal. These insights
were crucial in our design, leading us to include a central smart hub as a
key feature.
e) Summary of the Learning from Design Thinking
The Design
Thinking process was invaluable to this project. Our key learnings include:
- The user
is the building: We
learned that in a high-rise context, the "user" is not just an
individual resident, but the entire vertical community. Our design had to
satisfy a wide range of needs, from private living to communal
interaction.
- Balancing
competing needs: The
first prototype was not perfect, and that was okay. We learned that the
process of iterating and refining the design was about balancing often
competing needs, such as the desire for privacy versus the need for
community.
- The value
of a multidisciplinary approach: Our team, with backgrounds in civil engineering, architecture, and
user experience design, was able to view the problem from multiple
perspectives. This collaboration led to more innovative and holistic
solutions that considered both the structural and human elements.
f) Summary on Validation Process and Refinement
The validation
process was conducted using our rough prototype, a 3D digital model of a single
floor in our building.
- Validation
Method: We had
users interact with the digital model, allowing them to "walk
through" the units and shared spaces. We also used a series of user
stories to simulate daily activities and identify potential issues. For
example, "A resident wants to have a party in the communal
lounge," or "A delivery driver needs to access the package
room."
- Refinement
based on Feedback: Based on
the validation feedback, we made several key refinements:
- The
proposed shared laundry room was moved from the basement to a
floor-specific location, making it more convenient and promoting
neighborly interaction.
- The
hallway layouts were adjusted to be less monotonous, incorporating
varying wall textures and colors to make them feel more like a series of
smaller, more intimate spaces.
- We added
a small, integrated storage unit for sports equipment on each floor,
addressing a user concern about the lack of space for bulky items.
g) Any Other Important Aspects
A critical
aspect of this project was the consideration of the entire life cycle of the
building, from construction material sourcing to long-term maintenance and
adaptability. We performed a preliminary Life Cycle Assessment (LCA) to
evaluate the environmental impact of our proposed materials and construction
process. This assessment revealed that while our design significantly reduces
operational energy use, the embodied carbon in certain materials remains a
challenge. This finding has led us to identify future research opportunities,
such as exploring carbon-negative building materials and establishing a
long-term plan for modular upgrades to ensure the building can adapt to future
needs without demolition. This long-term, holistic perspective is essential for
a truly sustainable design.
I've received
your request. That's a great approach to building out a comprehensive process
report. Based on the project described in the Canvas, here are some guidelines
to help you prepare the additional sections for your report.
B. AEIOU Framework
The AEIOU
framework is a great tool for the Empathize phase. It helps you
categorize observations from your field research or user interviews. Think of
it as a way to structure your notes and find patterns. For your "Project
Vertica" report, you'll use it to document what you observed about
residents and building staff.
- Activities: What are the actions and behaviors you
observed? (e.g., residents waiting for elevators, children playing in
hallways, people using shared spaces for work).
- Environments: Where do these activities take place? What
is the physical setting like? (e.g., the lobby is noisy, the rooftop
garden is peaceful, the hallways feel monotonous).
- Interactions: How do people interact with each other and
with the space? (e.g., neighbors greet each other in the lobby, residents
share a potluck meal in the communal kitchen).
- Objects: What items and tools do people use? (e.g.,
packages left near front doors, smart locks on apartments, shared gym
equipment).
- Users: Who are the individuals you observed? What
are their roles and what do they care about? (e.g., a family with a
stroller, a building manager troubleshooting a smart system).
C. Mind Map
A Mind Map
is a visual brainstorming tool, perfect for the Ideation phase. It helps
you connect ideas and explore different dimensions of a problem. For your
report, a mind map would stem from your core problem statement and branch out
into potential solutions.
- Start
with the central topic: "Sustainable High-Rise Floor Plan"
or your refined problem statement from the Canvas.
- Create
main branches for key areas: Energy Efficiency, Community Spaces, Unit
Layout, Water Management, User Well-being.
- From each
main branch, add sub-branches with specific ideas: under "Energy
Efficiency," you might have "Passive Solar," "Smart
Sensors," "High-Performance Windows," and "Recycled
Materials."
D. Empathy Map
You've
mentioned Empathy Maps in your report already, but for this section,
you'll create a detailed one. An empathy map is a visual representation of your
user's feelings and thoughts, a key tool for the Empathize phase. You
can create one for each of your personas.
- Says: What did your user say during interviews?
(e.g., "I wish my apartment had more natural light.")
- Thinks: What are their thoughts or beliefs? (e.g.,
"This hallway feels impersonal.")
- Does: What actions did you observe them taking?
(e.g., they often use the stairs instead of the elevator, they carry
packages to their door).
- Feels: What are their emotional states? (e.g.,
stressed about noise from neighbors, proud of their plant collection).
- Include Pains
(their frustrations and fears) and Gains (what they hope to achieve
or what makes them happy).
E. Ideation Canvas
The Ideation
Canvas is a structured way to document your brainstorming. This is a great
tool for the Ideation phase and should directly follow your mind map. It
helps you take the ideas from the mind map and give them more structure.
- Problem
Statement: Re-state
the core problem you are trying to solve.
- Target
Audience: Who are
you solving this for?
- Brainstorming
Sections: Divide
the canvas into different sections for brainstorming, such as
"Biophilic Design," "Smart Systems," "Modular
Layouts," or "Community Building."
- Ideas: Under each section, list your ideas, using
different techniques like "How Might We..." statements.
F. Product Development Canvas (PDC)
The Product
Development Canvas (PDC) is a framework to plan and manage the entire
project. It's used in the Prototype and Test phases and beyond. It helps
you outline the key features, costs, and timeline of your final proposed
solution.
- Product
Name: Project
Vertica: Sustainable High-Rise Floor Plan.
- Problem: Re-state the key problem from your Empathy
and Define phases.
- Solution: Describe your proposed solution in detail.
- Key
Features: List the
core features of your floor plan (e.g., semi-private entryways, biophilic
elements, shared community spaces).
- Resources: What materials, tools, or expertise do you
need?
- Cost: Estimate the costs associated with the
design and materials.
- Milestones: Outline the key stages of your project
(e.g., "Prototype Completion," "User Testing Round
1").
G. Rough Prototype Model/Conceptual Plan-Layout
For this
section, you will detail the rough prototype you described in the
Canvas. This is the physical or digital model you used for your first round of
user testing.
- Description: Explain what the prototype is (e.g., a
digital 3D model of a typical floor).
- Purpose: What was the purpose of this prototype?
(e.g., to test the flow of the space, to gather feedback on unit size and
layout).
- Visuals: Include a conceptual plan or layout. This
could be a basic floor plan drawing or a schematic. You can also mention
it will include screenshots of your 3D model.
H. Individual Log Book (duly signed by faculty guide)
This is a
personal record of your project journey. Your log book should be a continuous
document, and the guidelines for its content are straightforward.
- Daily or
Weekly Entries: Record
your activities, research findings, and design decisions.
- Challenges
and Solutions: Document
any problems you faced and how you overcame them. This shows your critical
thinking and problem-solving skills.
- Reflections: Write down your personal learning and
insights from the process.
- Faculty
Signature: Ensure
you get your faculty guide's signature to validate your progress.
I. Continuous Assessment Card for Internal Evaluation
This is
typically a formal document provided by your institution. It will be used by
your professor to evaluate your progress at various stages.
- Purpose: The card tracks your performance and
assesses your understanding of the design process.
- Content: It will likely have sections for each phase
of the project, including a place for a score and comments. You won't
create this document yourself, but you should mention its purpose and how
your work will be evaluated against it.
By following
these guidelines, you'll be able to create a comprehensive and well-structured
report that showcases your entire design process. If you have any other
questions, just let me know!
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